Chapter 1. Video Game Subscription Services Market – Scope & Methodology
1.1 Market Segmentation
1.2 Scope, Assumptions & Limitations
1.3 Research Methodology
1.4 Primary Sources
1.5 Secondary Sources
Chapter 2. Video Game Subscription Services Market– Executive Summary
2.1 Market Size & Forecast – (2023 – 2030) ($M/$Bn)
2.2 Key Trends & Insights
2.2.1 Demand Side
2.2.2 Supply Side
2.3 Attractive Investment Propositions
2.4 COVID-19 Impact Analysis
Chapter 3. Video Game Subscription Services Market– Competition Scenario
3.1 Market Share Analysis & Company Benchmarking
3.2 Competitive Strategy & Development Scenario
3.3 Competitive Pricing Analysis
3.4 Supplier-Distributor Analysis
Chapter 4. Video Game Subscription Services Market- Entry Scenario
4.1 Regulatory Scenario
4.2 Case Studies – Key Start-ups
4.3 Customer Analysis
4.4 PESTLE Analysis
4.5 Porters Five Force Model
4.5.1 Bargaining Power of Suppliers
4.5.2 Bargaining Powers of Customers
4.5.3 Threat of New Entrants
4.5.4 Rivalry among Existing Players
4.5.5 Threat of Substitutes
Chapter 5. Video Game Subscription Services Market– Landscape
5.1 Value Chain Analysis – Key Stakeholders Impact Analysis
5.2 Market Drivers
5.3 Market Restraints/Challenges
5.4 Market Opportunities
Chapter 6. Video Game Subscription Services Market– By Platform
6.1 Introduction/Key Findings
6.2 PC Gamers
6.3 Mobile Gamers
6.4 Console Gamers
6.5 Y-O-Y Growth trend Analysis By Platform
6.6 Absolute $ Opportunity Analysis by By Platform, 2023-2030
Chapter 7. Video Game Subscription Services Market– By Subscription Model
7.1 Introduction/Key Findings
7.2 Basic
7.3 Premium
7.4 Pro
7.5 Y-O-Y Growth trend Analysis By Subscription Model
7.6 Absolute $ Opportunity Analysis By Subscription Model, 2023-2030
Chapter 8. Video Game Subscription Services Market, By Geography – Market Size, Forecast, Trends & Insights
8.1 North America
8.1.1 By Country
8.1.1.1 U.S.A.
8.1.1.2 Canada
8.1.1.3 Mexico
8.1.1.4 By Platform
8.1.2 By Subscription Model
8.1.3 Countries & Segments - Market Attractiveness Analysis
8.2 Europe
8.2.1 By Country
8.2.1.1 U.K
8.2.1.2 Germany
8.2.1.3 France
8.2.1.4 Italy
8.2.1.5 Spain
8.2.1.6 Rest of Europe
8.2.2 By Platform
8.2.3 By Subscription Model
8.2.4 Countries & Segments - Market Attractiveness Analysis
8.3 Asia Pacific
8.3.1 By Country
8.3.1.1 China
8.3.1.2 Japan
8.3.1.3 South Korea
8.3.1.4 India
8.3.1.5 Australia & New Zealand
8.3.1.6 Rest of Asia-Pacific
8.3.2 By Platform
8.3.3 By Subscription Model
8.3.4 Countries & Segments - Market Attractiveness Analysis
8.4 South America
8.4.1 By Country
8.4.1.1 Brazil
8.4.1.2 Argentina
8.4.1.3 Colombia
8.4.1.4 Chile
8.4.1.5 Rest of South America
8.4.2 By Platform
8.4.3 By Subscription Model
8.4.4 Countries & Segments - Market Attractiveness Analysis
8.5 Middle East & Africa
8.5.1 By Country
8.5.1.1 United Arab Emirates (UAE)
8.5.1.2 Saudi Arabia
8.5.1.3 Qatar
8.5.1.4 Israel
8.5.1.5 South Africa
8.5.1.6 Nigeria
8.5.1.7 Kenya
8.5.1.8 Egypt
8.5.1.9 Rest of MEA
8.5.2 By Platform
8.5.3 By Subscription Model
8.5.4 Countries & Segments - Market Attractiveness Analysis
Chapter 9. Video Game Subscription Services Market– Company Profiles – (Overview,Video Game Subscription Services Market Portfolio, Financials, Strategies & Developments)
9.1 Xbox (Microsoft Corporation)
9.2 PlayStation Now (Sony Corporation)
9.3 Nintendo Co. Ltd
9.4 Apple Arcade (Apple Inc)
9.5 Google LLC
9.6 Vortex
9.7 Shadow Tech
9.8 Tencent
9.9 Amazon
9.10 Ubisoft
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Frequently Asked Questions
The Global Video Game Subscription Services Market was valued at USD 9.98 billion and is projected to reach a market size of USD 21.24 billion by the end of 2030. Over the forecast period of 2023-2030, the market is projected to grow at a CAGR of 9.9%.
The rising influence of gamers on social media and the Increasing youth population are the market drivers of the Global Video Game Subscription Services Market.
Basic, Premium, and Pro are the segments under the Global Video Game Subscription Services Market by subscription model.
North America is the most dominant region for the Global Video Game Subscription Services Market.
Asia-Pacific is the fastest-growing region in the Global Video Game Subscription Services Market.