Chapter 1. Tabletop and Boardgame Subscription Box Market – Scope & Methodology
1.1 Market Segmentation
1.2 Assumptions
1.3 Research Methodology
1.4 Primary Sources
1.5 Secondary Sources
Chapter 2. Tabletop and Boardgame Subscription Box Market – Executive Summary
2.1 Market Size & Forecast – (2023 – 2030) ($M/$Bn)
2.2 Key Trends & Insights
2.3 COVID-19 Impact Analysis
2.3.1 Impact during 2023 – 2030
2.3.2 Impact on Supply – Demand
Chapter 3. Tabletop and Boardgame Subscription Box Market – Competition Scenario
3.1 Market Share Analysis
3.2 Product Benchmarking
3.3 Competitive Strategy & Development Scenario
3.4 Competitive Pricing Analysis
3.5 Supplier - Distributor Analysis
Chapter 4. Tabletop and Boardgame Subscription Box Market - Entry Scenario
4.1 Case Studies – Start-up/Thriving Companies
4.2 Regulatory Scenario - By Region
4.3 Customer Analysis
4.4 Porter's Five Force Model
4.4.1 Bargaining Power of Suppliers
4.4.2 Bargaining Powers of Customers
4.4.3 Threat of New Entrants
4.4.4 .Rivalry among Existing Players
4.4.5 Threat of Substitutes
Chapter 5. Tabletop and Boardgame Subscription Box Market - Landscape
5.1 Value Chain Analysis – Key Stakeholders Impact Analysis
5.2 Market Drivers
5.3 Market Restraints/Challenges
5.4 Market Opportunities
Chapter 6. Tabletop and Boardgame Subscription Box Market - By Player Size
6.1 Solo/Individual Gamers
6.2 Small Groups
6.3 Large Groups
Chapter 7. Tabletop and Boardgame Subscription Box Market - By Age Group
7.1 Children
7.2 Teenagers
7.3 Adults
Chapter 8. Tabletop and Boardgame Subscription Box Market - By Subscription Duration
8.1 Monthly Subscription
8.2 Quarterly Subscription
8.3 Annual Subscription
Chapter 9. Tabletop and Boardgame Subscription Box Market - By Game Themes
9.1 Sci-Fi
9.2 Fantasy
9.3 Strategy
9.4 Historical
9.5 Others
Chapter 10. Tabletop and Boardgame Subscription Box Market – By Region
10.1 North America
10.2 Europe
10.3 Asia-Pacific
10.4 Latin America
10.5 The Middle East
10.6 Africa
Chapter 11. Tabletop and Boardgame Subscription Box Market – Key Players
11.1 The Board Game Family
11.2 Teamcovenant
11.3 Tabletop Gaming
11.4 ThisIsWhyIMBroke
11.5 Gamistaan
11.6 BoardGame Geek
11.7 Jackbox Games
11.8 Giftaboo
11.9 The Last Game Board
11.10 Asmodee
2850
5250
4500
1800
Frequently Asked Questions
The Global Tabletop and Boardgame Subscription Box Market was estimated to be worth USD 3.42 Billion in 2022 and is anticipated to reach a value of USD 6.28 Billion by 2030, growing at a fast CAGR of 7.89% during the forecast period 2023-2030.
Increasing demand for family and group gathering games and the increasing youth population are the market drivers for Global Tabletop and Boardgame Subscription Box Market.
Sci-Fi, Fantasy, Strategy, Historical, and Others are the segments under Global Tabletop and Boardgame Subscription Box Market by game themes.
North America dominates the market for Global Tabletop and Boardgame Subscription Box Market.
Asia-Pacific is the fastest-growing region in the Global Tabletop and Boardgame Subscription Box Market.