Chapter 1. IN-VEHICLE INFOTAINMENT MARKET – Scope & Methodology
1.1. Market Segmentation
1.2. Assumptions
1.3. Research Methodology
1.4. Primary Sources
1.5. Secondary Sources
Chapter 2. IN-VEHICLE INFOTAINMENT MARKET – Executive Summary
2.1. Market Size & Forecast – (2023 – 2030) ($M/$Bn)
2.2. Key Trends & Insights
2.3. COVID-19 Impact Analysis
2.3.1. Impact during 2023 - 2030
2.3.2. Impact on Supply – Demand
Chapter 3. IN-VEHICLE INFOTAINMENT MARKET – Competition Scenario
3.1. Market Share Analysis
3.2. Product Benchmarking
3.3. Competitive Strategy & Development Scenario
3.4. Competitive Pricing Analysis
3.5. Supplier - Distributor Analysis
Chapter 4. IN-VEHICLE INFOTAINMENT MARKET - Entry Scenario
4.1. Case Studies – Start-up/Thriving Companies
4.2. Regulatory Scenario - By Region
4.3 Customer Analysis
4.4. Porter's Five Force Model
4.4.1. Bargaining Power of Suppliers
4.4.2. Bargaining Powers of Customers
4.4.3. Threat of New Entrants
4.4.4. Rivalry among Existing Players
4.4.5. Threat of Substitutes
Chapter 5. IN-VEHICLE INFOTAINMENT MARKET - Landscape
5.1. Value Chain Analysis – Key Stakeholders Impact Analysis
5.2. Market Drivers
5.3. Market Restraints/Challenges
5.4. Market Opportunities
Chapter 6. IN-VEHICLE INFOTAINMENT MARKET – By Component
6.1. Software
6.2. Services
Chapter 7. IN-VEHICLE INFOTAINMENT MARKET – By Vehicle
7.1. Passenger Car
7.2. Light Commercial Vehicle
7.3. Heavy Commercial Vehicle
Chapter 8. IN-VEHICLE INFOTAINMENT MARKET – By Product Type
8.1. Audio Unit
8.2. Display Unit
8.3. Heads-Up Display
8.4. Navigation Unit
8.5. Communication Unit
Chapter 9. IN-VEHICLE INFOTAINMENT MARKET – By Form
9.1. Embedded
9.2. Tethered
9.3. Integrated
Chapter 10. IN-VEHICLE INFOTAINMENT MARKET – By Services
10.1. Entertainment Services
10.2. Navigation Services
10.3. E-Call Services
10.4. Vehicle Diagnostics Services
10.5. Other Services
Chapter 11. IN-VEHICLE INFOTAINMENT MARKET – By Region
11.1. North America
11.2. Europe
11.3. Asia-P2acific
11.4. Latin America
11.5. The Middle East
11.6. Africa
Chapter 12. IN-VEHICLE INFOTAINMENT MARKET – By Companies
12.1. Companies 1
12.2. Companies 2
12.3. Companies 3
12.4. Companies 4
12.5. Companies 5
12.6. Companies 6
12.7. Companies 7
12.8. Companies 8
12.9. Companies 9
1210. Companies 10
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